Dive into the exciting world of Minnesota Whist, a no-trump partnership card game, now available on your smartphone or tablet! This free-to-play game lets you track your stats and challenge intelligent AIs, enhancing your gaming experience with each play. Popular in Minnesota and South Dakota, Minnesota Whist stands out as it's played without trumps, making it uniquely engaging.
The game's objective varies with the type of bid. In a "high bid," your goal is to secure seven or more of the thirteen tricks, whereas in a "low bid," you aim to collect six or fewer. This twist adds a layer of strategy and excitement, perfect for honing your card skills and boosting your strategic thinking.
Collaborate with your AI partner to outsmart your opponents in this fast-paced, fun card game. Whether you're new to trick-taking games or looking to sharpen your skills, Minnesota Whist is an excellent choice. As you improve, crank up the difficulty to hard for an even greater challenge!
To emerge victorious, you and your AI partner must outwit your opponents and be the first to reach the win target, set at either 13 or 7. Keep an eye on your all-time and session stats to monitor your progress and improvement.
Customize your gameplay to suit your preferences:
- Select your preferred win target
- Opt for a "set bonus" feature
- Choose from easy, medium, or hard difficulty levels
- Decide between normal or fast play
- Switch between landscape and portrait modes
- Enable or disable single-click play
- Sort cards in ascending or descending order
- Replay hands from either the play or the bid stage
- Review previous hands played throughout the round
Personalize your game further with customizable color themes and card decks, keeping the visual experience fresh and engaging!
Quickfire Rules:
After dealing the cards evenly among four players, each bids either high (black card) or low (red card). Bids are revealed one by one starting left of the dealer. The first black card turned over signifies a 'high' round, where teams aim to win as many tricks as possible. If all bid cards are red, it's a 'low' round, with teams trying to win as few tricks as possible.
In a high bid round, the player to the right of the one who 'granded' leads the first trick. In a low bid round, the player to the left of the dealer starts. Players follow suit if possible; otherwise, they can play any card. The highest card in the led suit wins the trick, and the winner leads the next trick.
At the end of the round, points are scored based on the number of tricks each partnership collects. In high bids, the granding team earns a point for each trick over six. If they fail to reach seven tricks, the opposing team scores one or two points per trick over six, depending on the 'set bonus' setting. In low bids, teams score one point for each trick under seven.
What's New in the Latest Version 2.5.6
Last updated on Oct 19, 2024
Thank you for playing Minnesota Whist! This version includes:
- Stability and performance improvements