Call of Duty's Teenage Mutant Ninja Turtles crossover is sparking outrage due to its exorbitant cost. Unlocking all the themed items could cost players upwards of $90 in COD Points, prompting widespread calls for Activision to transition Black Ops 6 to a free-to-play model.
Activision's February 20th announcement of Black Ops 6 Season 02 Reloaded detailed the crossover, revealing that each Turtle (Leonardo, Donatello, Michelangelo, and Raphael) has a premium bundle priced at approximately $20. Acquiring the complete set thus demands a hefty $80 investment.

The community's criticism centers on the lack of gameplay-altering items within the crossover. Many argue that the cosmetic-heavy content is easily ignorable, yet the pricing remains a contentious point.

Black Ops 6's monetization strategy is already layered, including a base battle pass ($10), a premium BlackCell pass ($30), and a continuous stream of store cosmetics. The Turtles crossover's premium event pass adds another layer, prompting comparisons to free-to-play titles like Fortnite.
Players argue that the combined cost of the game itself, battle pass, and additional microtransactions is excessive, especially considering the lack of significant gameplay additions from the crossover. The call for a free-to-play model is fueled by this perceived over-monetization.
Activision's aggressive monetization isn't new, but the premium event pass has pushed many players to their breaking point. The standardized monetization across the $70 Black Ops 6 and the free-to-play Warzone further exacerbates the issue, making the pricing model seem unfair for a full-priced game.
Despite the backlash, Activision and Microsoft are unlikely to change course. Black Ops 6's record-breaking launch and strong sales demonstrate the franchise's continued profitability. While player criticism is valid, the financial success of the game likely outweighs concerns regarding monetization.