The eagerly awaited 0.3.4 update for the viral hit drug dealer simulator, Schedule I, has been released by developer Tyler after a short testing phase. The update's details were shared via Steam patch notes, marking a significant content expansion for the game which initially launched in early access on March 24 to phenomenal success.
In a Steam post, Tyler offered an apology for the delay, explaining, "I'm still ironing out the update/testing process." He assured fans that the process would improve, stating, "Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month)."
Looking ahead, Tyler's priorities include fixing remaining bugs, such as ensuring employees work reliably, preventing save game corruption, and minimizing disconnections and loading issues in multiplayer. He also aims to enhance optimization and achieve Steam Deck verification, using it as a performance benchmark.
For those looking to master the game, check out IGN's Schedule I guide where you can learn about mixing recipes for maximum profit, accessing console commands, and the fastest way to dive into multiplayer co-op to conquer Hyland Point with friends.
**Schedule I version 0.3.4 patch notes:** -----------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality, allowing you to sell almost anything (excluding product) to Mick at the pawn shop.
- Added wooden and metal signs, wall-mounted shelves, safes, antique and modern wall lamps, and a grandfather clock.
- Added decorative liquor items like Ol' Man Jimmy's Whiskey, Château La Peepee, and Brut du Gloop, set to become functional in future updates.
- Added silver and gold watches, chains, and bars, along with six different collectible paintings.
- Added both a standard and a golden toilet.
Tweaks/Improvements
- Enhanced the counteroffer product selection interface and customer recommendation dialogue.
- Increased jar stack size to 20.
- Added extra null and validity checks.
- Updated supplier meeting icons on the map app to include the supplier's name.
- Removed the cooldown timer for requesting a supplier meeting.
- Adjusted time skips to impact the supplier meeting countdown.
Bug fixes
- Fixed the delivery destination dropdown from overflowing outside the phone screen.
- Corrected player lists not clearing properly upon exiting to the menu.
- Addressed issues with non-host clients not receiving 'on day pass' and 'on week pass' events.
- Fixed a bug allowing item slot filters to be bypassed by swapping items.
Developed and published by TVGS, the Australian indie developer Tyler, the game's explosive launch was described by him as "amazing but pretty overwhelming." In a Reddit post, Tyler expressed his surprise at the response, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."