At the start of Citizen Sleeper 2, you'll choose from three classes: Operator, Machinist, and Extractor. This guide helps you decide which best suits your playstyle.
Which Citizen Sleeper 2 Class Should You Choose?
The optimal class depends entirely on your preferred playstyle. Based on a completed playthrough, here's a breakdown of each, including abilities and roleplaying considerations.
Operator

The Operator begins with a +1 in Interface, base levels in Intuit and Engage, and no Engineer. Endure cannot be leveled up. Their ability lets them gain Stress to re-roll their lowest die.
While powerful later, the Operator can struggle early on. Interface is a valuable skill, but the re-roll ability isn't always beneficial. Roleplaying-wise, the Operator is versatile, fitting various character concepts.
Machinist

The Machinist starts with a +1 in Engineer, base levels in Interface and Intuit, and no Endure. Engage cannot be leveled up. Their ability trades Stress for +2 to their lowest die, also losing 2 Stress on a positive outcome. This ability improves as the game progresses.
The Machinist was my personal favorite. The ability is incredibly useful, especially since Engineer and Interface checks are frequent. The built-in Stress reduction is a significant advantage, as Stress management is crucial. Roleplaying-wise, this class suits players interested in the game's technical and mechanical aspects.
Extractor

The Extractor begins with a +1 in Endure, base levels in Engineer and Engage, and no Interface. Intuit cannot be leveled up. Their ability uses Stress to add +2 to their crew's lowest die, with upgrades enhancing crew member rolls later.
The Extractor's ability is excellent for mitigating Contract risks. The starting bonus to Endure is also valuable, as Endure checks are common. However, many crew members possess Endure and Engage, potentially leading to skill redundancy. Roleplaying-wise, this class fits a more rugged, hands-on character.
This guide concludes our class selection advice for Citizen Sleeper 2.