Pokémon TCG Pocket's controversial trading mechanic has spawned a bizarre black market on eBay. Players are buying and selling digital cards for $5-$10 each, exploiting the game's friend-code-based trading system. Listings often require buyers to possess 500 Trade Tokens, Trade Stamina, and an "unwanted Pokémon ex" to exchange for the desired card. This circumvents the game's terms of service, which prohibit buying or selling virtual content. The seller essentially loses nothing in these transactions, gaining an equivalent rarity card in return and able to repeat the process. Numerous listings for rare ex Pokémon and 1-Star alternate art cards are readily available. Entire accounts, containing valuable Pack Hourglasses and rare cards, are also for sale, a common occurrence in online games despite violating terms of service.
The trading mechanic itself was met with controversy upon its release. Beyond the existing restrictions on pack openings and Wonder Picking, the introduction of Trade Tokens—requiring the deletion of five cards to trade one of the same rarity—further fueled player frustration. However, this black market would likely exist even without the restrictions, highlighting the fundamental flaw of a friend-code-only trading system. Many players, like Reddit user siraquakip, desired a more integrated, community-focused trading system within the app itself, eliminating the need for external platforms like eBay, Reddit, and Discord.
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Developer Creatures Inc. has warned against real-money transactions and cheating, threatening account suspensions. Ironically, the Trade Token system, implemented to prevent such exploitation, has failed and alienated the community. While Creatures Inc. is investigating improvements to the trading feature, concrete solutions remain elusive despite complaints dating back three weeks.
Many believe the trading system is designed to boost revenue for Pokémon TCG Pocket, which reportedly earned half a billion dollars in under three months before trading was even available. The inability to trade 2-Star or higher rarity cards further supports this theory; readily available trading would eliminate the need for players to spend significant sums ($100s or even $1,500 in one case) for a chance at obtaining these cards. The recent release of the third set in three months underscores the ongoing issue.
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