Home News Jak and Daxter: Misty Island Power Cell Locations

Jak and Daxter: Misty Island Power Cell Locations

Author : Peyton Update:Nov 19,2025

Misty Island is a constant presence on the horizon in the early stages of Jak and Daxter: The Precursor Legacy. Given that it's the location of the game's pivotal opening event and the site of Daxter's unexpected transformation into an Ottsel, it's no surprise that Jak and his fuzzy companion are hesitant to go back. However, for those brave enough to venture there, Misty Island conceals numerous secrets and rewards—provided you can find a way to reach it.

To get to Misty Island in Jak and Daxter: The Precursor Legacy, your first task is to assist the fisherman by catching 200 pounds of quality fish in the river located in the Forbidden Jungle. Completing this earns you a Power Cell and grants you access to the Speedboat back in Sandover Village, which will take you to Misty Island.

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Catch the Sculptor's Muse

Your initial objective on Misty Island is to find the Sculptor's Lost Muse. If you spoke with him in the village, you'll know you're searching for a small golden creature about the same size and shape as Daxter. You'll find the Muse near the docks where you first arrive, but it won't stay still long enough for you to simply grab it. You'll need to pursue it across this opening area of the island, using the roll jump move whenever you can to close the distance.

To successfully follow the Muse, break some of the large bones along its path to create bridges for Jak. Study its route, practice the platforming skills required to keep up, and try to intercept it when it makes a sharp turn—either by catching it directly or by launching Jak into it with a well-timed roll jump. Once you've captured the Muse, you must return it to the Sculptor in Sandover Village to receive your Power Cell. Since there's more to accomplish on Misty Island, it's a good idea to save this delivery for last.

Use Blue Eco to Reach the Power Cell

After you’ve caught the Muse, return to the spot where you first encountered it and turn right. You'll see a platforming section with blue eco orbs, leading up to a Precursor Door. Collect as much Blue Eco as possible as you follow the path to the right. For now, bypass the door and continue toward the Precursor Platform shown in image 3. If you're charged with Blue Eco when you step onto the platform, it will carry you across the gap to the Power Cell.

Return to the Dark Eco Pool

Our next Power Cell requires a return to where this whole journey started, but first you must survive an arena battle. Gather Blue Eco and head toward the large Precursor Door mentioned earlier. This leads into an arena where Lurkers will assault you in waves while launching explosive attacks from above. Use the Red Eco they drop to defeat them more efficiently and keep moving to avoid the blasts. After clearing all the enemies, climb the newly appeared staircase to reach the Dark Eco Pool and claim the Power Cell.

Climb the Lurker Ship

Exit the arena and turn right to find the path that leads to Misty Island's Bay. A bridge provides access to the Lurker Ship anchored there. Cross the bridge, board the vessel, and then climb up along the right side to reach the top of the ship and secure another Power Cell.

Stop the Cannon

Moving onward and upward from the last Power Cell, you must race up a ramp while dodging logs hurled down by Lurkers. Jump over logs that are rolling, and walk underneath those that are bouncing while they're in the air. Use the side platforms along the way to pause, catch your breath, and find your timing. When you reach the top, defeat the two Lurkers operating the cannon that overlooks the arena to earn a Power Cell. While you’re up there, use the cannon to blow open the metal crates in the arena below and collect additional Precursor Orbs.

Destroy the Balloon Lurkers

With the cannon out of commission, it's time to hop on the Zoomer and eliminate the Balloon Lurkers patrolling the bay. Head to the Zoomer trans-pad (go back toward the Lurker Ship and take the opposite bridge from the one you used earlier) and drive into the bay. Ram the Zoomer into the Lurkers piloting the balloons to take them out and destroy the balloons in the process.

Careful use of the brakes, accelerator, and hop is essential. You must hit the Lurker without colliding with the explosive mines on either side. Hopping on the Zoomer lets you make tighter turns; it's best to approach each balloon from the side so you can slip between the mines. Since the Lurker Balloons follow fixed paths and don't react to Jak, you can easily wait for them to move into a favorable position before attacking.

Destroy five of them to receive a Power Cell.

Use the Zoomer to Reach the Power Cell

Now that the Lurker Balloons are gone, go after that floating Power Cell. Ride up the ramp shown in image 1, take a right, and navigate around the rock to reach the area in image 2. From there, accelerate toward the edge and hop just before you go airborne to collect the Precursor Orbs and the Power Cell.

Free 7 Scout Flies

The last task is to collect the seven Scout Flies hidden around Misty Island. The first is located along the Muse's chase route. When the Muse runs past a seesaw with a boulder on one end, jump onto the opposite end and use a ground pound. This launches the rock upward, and when it comes back down, it will fling you up to the cliff where the Scout Fly Box is located.

The next two Scout Fly Boxes are close to each other, in the area just before the arena door (where you collected Blue Eco to activate the moving platform). Run and jump across the disintegrating path pictured above to reach one of them; the other is through the gap on the left in the same image.

A third Scout Fly Box can be found by taking the path to the left after you leave the arena. Use the seesaw on the left side of this path to get on top of the cliffs. The Scout Fly Box is positioned there, overlooking the Bay.

The next two Scout Fly Boxes are located near the Lurker Ship in the Bay. The first is on the ship itself, just past the bridge you crossed to board. The second is located partway up the ramp with the rolling logs, on one of the safe platforms to the side.

The final Scout Fly Box is accessible while riding the Zoomer in the Bay. Go to the same ramp described in "Use the Zoomer to Reach the Power Cell," and you'll find the Scout Fly Box near the top. Once you collect this Power Cell, all that remains is to deliver the Muse to the Sculptor back in Sandover Village to complete your business on Misty Island.

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