Home News How to Get the Ship Moving in Divinity: Original Sin 2

How to Get the Ship Moving in Divinity: Original Sin 2

Author : Michael Update:Apr 02,2025

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After escaping Fort Joy and having your Source collar removed in Divinity: Original Sin 2, you find yourself aboard the Elven ship, Lady Vengeance. Your next mission is to get this unique ship moving, but it's not as simple as steering from the helm. You'll need to explore the ship, interact with its inhabitants, and uncover the secret to its propulsion.

To get Lady Vengeance sailing, you must access Magister Dallis' cabin and use the Ancient Songbook to sing the ship into motion. If you're struggling to progress, follow this comprehensive guide to navigate through this chapter.

Investigate Dead Bodies On The Ship

Getting Lady Vengeance to sail is a puzzle requiring you to piece together clues scattered across the ship. Start your investigation by looting the bodies of the magisters and gheists on the deck. Among these, one of the magisters carries a Sodden Diary, which contains the password needed to unlock a crucial door in the ship's cabin.

Additionally, you can obtain the password for the Stateroom Door by passing a skill check when interacting with the northern Stateroom Door.

To proceed further, you'll need a Strange Gem to interact with the Portside Stateroom door. Before tackling the door, consider using the magic mirror located a short distance south of the stateroom doors. This mirror allows you to respec your character and companions as many times as needed. If you're aiming to persuade the second stateroom door for the password, use the magic mirror to adjust your ability points to meet the necessary skill check.

Find The Portside Stateroom Door In The Ship's Quarters

Armed with the password, navigate to the ship's quarters to find the next item needed to interact with the Portside Stateroom door. Take this opportunity to engage with the NPCs on board and recruit suitable companions to your party.

Head west in the cabin to find an unconscious Bishop Alexander, now wearing a Source collar. Interact with him and select the option to "Look closely at his simple Regalia" to obtain the Strange Gem. Add it to your inventory and then proceed east to the Stateroom doors.

At the southern Stateroom door, your possession of the Strange Gem will be acknowledged. Use the password "Fortitude," which you learned from the Sodden Diary, to unlock the door. This grants you access to Magister Dallis' cabin, where you'll find the next piece of the puzzle.

Be cautious of a hidden hatch in Dallis' cabin, which contains two deadly gheists and a Teleportation Prism.

Finding The Ancient Empire Songbook To Get The Ship Moving

Inside Magister Dallis' cabin, you'll meet Tarquin, an important NPC. Before exploring further, exhaust all dialogue options with Tarquin. The cabin is small, making it easy to locate the Ancient Empire Songbook on a central pedestal. Reading it will prompt a comment from your character about the cryptic text.

Before moving the ship, ensure you've spoken to all NPCs, as you won't be able to interact with them or change companions once the ship starts sailing.

Getting The Ship Moving

With the song learned, return to the ship's deck and inform Malady of your discovery. She will then ask you to sing the song to the ship. Head to the western part of the deck to find the dragon figurine. Interact with it and choose to sing the song. Lady Vengeance will respond, allowing you to learn more about the ship before setting sail on your next adventure.

Be prepared for an immediate ambush by powerful magisters after getting the ship moving. Ensure your party is well-equipped and has enough companions to handle the upcoming battle.

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