Home News Top 12 Multiclass Builds in Baldur’s Gate 3

Top 12 Multiclass Builds in Baldur’s Gate 3

Author : Claire Update:Apr 22,2025

Summary

  • Baldur's Gate 3 players can enhance their gameplay with multiclass combinations, allowing for more flexible and powerful character builds.
  • Larian Studios is set to introduce new subclasses, which will further enrich the gameplay experience for fans of Baldur's Gate 3.
  • Notable multiclass setups such as Lockadin Staple and God of Thunder provide unique thematic and strategic advantages, transforming characters into formidable warriors.

Baldur's Gate 3, built on the robust framework of Dungeons & Dragons rules, allows players to embark on adventures in Faerun with characters straight from their personal D&D campaigns. As players navigate the game, they face the daunting challenge of a Mindflayer invasion and the threat of an Illithid parasite that could transform them into Mindflayers. This urgency adds a layer of intensity to the journey, compelling players to act swiftly to save the Forgotten Realms and preserve their identities.

While the game supports characters following a single class throughout their journey, the opportunity to multiclass offers a pathway to more versatile builds. By combining different classes, players can harness the strengths of each, creating multi-faceted characters capable of overcoming any obstacle.

Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios poised to introduce 12 new Subclasses, fans of this acclaimed RPG are eagerly anticipating the chance to experiment with new and unconventional character builds. Before these new subclasses arrive, players might want to explore some essential Multiclass setups. The introduction of new subclasses, such as the Swashbuckler and Oath of Conquest, will likely alter the multiclass dynamics significantly. Among the current favorites are the Lockadin Staple, a potent combination of Paladin and Warlock, and the thematically rich blend of Sorcerer and Cleric known as the God of Thunder.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3's faithful adherence to the D&D 5e ruleset allows for the implementation of some of the most potent builds from the tabletop game. The Lockadin Staple stands out as a prime example, leveraging the synergistic Charisma-based abilities of the Warlock and Paladin. The Warlock's limited Spell Slots but powerful utility complements the Paladin's robust offensive capabilities and lack of utility Spells.

This build maximizes the Warlock's damage and utility by incorporating the Paladin's Heavy Armor Proficiency for enhanced survivability, and Divine Smite and Extra Attack for potent offense. The Warlock's short-rest Spell Slots enable frequent use of Divine Smites and the long-range effectiveness of Eldritch Blast.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells AvailableLevel 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance- Channel Oath: 1
- Lay on Hands: 3Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-LevelLevel 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-LevelLevel 4Paladin 4
- Choose Feat:- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-LevelLevel 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-LevelLevel 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots: 1 1st-LevelLevel 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-LevelLevel 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-LevelLevel 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-LevelLevel 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-LevelLevel 11Paladin 6
- Aura of Protection- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-LevelLevel 12Paladin 7
- Aura of Warding- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

Baldur's Gate 3 introduces Elemental Resistances and Advantages, along with thematic gear, which allows players to create symbolic builds based on the elements. The God of Thunder build combines the Storm Sorcerer's innate ferocity with the Tempest Cleric's combat-centric proficiencies.

Although dipping two levels into Cleric may seem minimal at first, it provides access to Heavy Armor and Martial Weapons Proficiency. More crucially, it grants the Wrath of the Storm ability, which allows players to deal 2d8 Lightning or Thunder Damage as a Reaction if the target fails a DEX Save. This feature acts like a Reaction-only Divine Smite with elemental damage. At 2nd-Level, the Tempest Cleric's Destructive Wrath can maximize a Spell's Thunder or Lightning Damage using a Channel Divinity Charge and a Reaction, offering significant potential for high-impact damage with higher-level Sorcerer Spells.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells AvailableLevel 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-LevelLevel 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-LevelLevel 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-LevelLevel 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-LevelLevel 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-LevelLevel 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-LevelLevel 7Sorcerer 5
- New Spell: Lightning Bolt- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-LevelLevel 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-LevelLevel 9Sorcerer 7
- New Spell: Ice Storm- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-LevelLevel 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-LevelLevel 11Sorcerer 9
- New Spell: Cone of Cold- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-LevelLevel 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level
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