Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to achieving your ninja potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List

Ice and Fire consistently rank as the top, most versatile elements. Ice excels at crowd control, while Fire delivers devastating ranged damage. Beginners might find Earth and Lightning easier to use, offering reliable, general damage output.
Ninja Time Elements List
| Elements | Description |
|---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage element focused on ranged attacks. |
![]() Lightning | A powerful element emphasizing high speed and crowd control. |
![]() Wind | A strong element for ranged attacks and evading enemies. |
![]() Earth | A solid element providing crowd control, high defense, and substantial health. |
![]() Water | An element centered around crowd control and enemy evasion. |
While all elements possess strengths, Ice stands out due to its unique nature and low (5%) drop rate, contributing to superior stats. However, Lightning and Fire are excellent starting points for new players because of their damage and utility.
Detailed Elemental Abilities
This section details each element's abilities, powers, and effects:
Ice Element Abilities
| Ability | Description |
|---|---|
| Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
| Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
| Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
| Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
| Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
| Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
| Ability | Description |
|---|---|
| Fire 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 7 per shuriken +1 per mastery level (Ninjutsu/Fire) +1 seconds of fire damage •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
| Fire 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 12 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 10 seconds •Chakra Cost: 25 Chakra |
| Fire 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 7 per fireball +3 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage •Cooldown: 18 seconds •Chakra Cost: 45 Chakra |
| Fire 4 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 20 +4 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
| Fire 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 12 per hit +1 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 15 seconds •Chakra Cost: 0 Chakra +5 per second |
| Fire 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 30 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 20 seconds •Chakra Cost: 30 Chakra |
| Fire 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Fire) +2 seconds of fire damage •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
| Fire 8 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 120 +20 per mastery level (Ninjutsu/Fire) +5 seconds of fire damage •Cooldown: 40 seconds •Chakra Cost: 175 Chakra |
Lightning Element Abilities
| Ability | Description |
|---|---|
| Lightning 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 4 per hit +0,7 per mastery level (Ninjutsu/Lightning) +2 second of electrify •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
| Lightning 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 3 per hit +0,6 per mastery level (Ninjutsu/Lightning) Stuns •Cooldown: 17 seconds •Chakra Cost: 25 Chakra +5 per second |
| Lightning 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 25 +4 per mastery level (Ninjutsu/Lightning) Defense Break +4 seconds of electrify •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
| Lightning 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 2 per hit +1,4 per mastery level (Ninjutsu/Lightning) Stuns •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
| Lightning 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 0 (+1,5x move speed) Cooldown: 5 seconds Chakra Cost: 0 Chakra +5 per second |
| Lightning 6 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 2 per hit +1,4 per mastery level (Ninjutsu/Lightning) stun enemies •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
| Lightning 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 55 +9 per mastery level (Ninjutsu/Lightning) +4 seconds of electrify •Cooldown: 20 seconds •Chakra Cost: 85 Chakra |
| Lightning 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 290 +28 per mastery level (Ninjutsu/Lightning) +6 seconds of electrify Defense Break •Cooldown: 60 seconds •Chakra Cost: 200 Chakra |
Wind Element Abilities
| Ability | Description |
|---|---|
| Wind 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 19 +2.5 per mastery level (Ninjutsu/Wind) •Cooldown: 7 seconds •Chakra Cost: 15 Chakra |
| Wind 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 0 Dash •Cooldown: 15 seconds •Chakra Cost: 35 Chakra |
| Wind 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 17 +4 per mastery level (Ninjutsu/Wind) •Cooldown: 10 seconds •Chakra Cost: 40 Chakra |
| Wind 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 18 +8 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
| Wind 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 35 +6 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 12 seconds •Chakra Cost: 65 Chakra |
| Wind 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 5 per hit +0,75 per mastery level (Ninjutsu/Wind) •Cooldown: 20 seconds •Chakra Cost: 80 Chakra |
| Wind 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 70 per second +10 per mastery level (Ninjutsu/Wind) •Cooldown: 18 seconds •Chakra Cost: 85 Chakra |
| Wind 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 25 per hit +2 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 40 seconds •Chakra Cost: 100 Chakra |
Earth Element Abilities
| Ability | Description |
|---|---|
| Earth 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 3 per hit +0,5 per mastery level (Ninjutsu/Earth) •Cooldown: 9 seconds •Chakra Cost: 20 Chakra |
| Earth 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 0 •Cooldown: 11 seconds •Chakra Cost: 25 Chakra +5 per second |
| Earth 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 15 +12 per mastery level (Ninjutsu/Earth) •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
| Earth 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 0 •Cooldown: 15 seconds •Chakra Cost: 55 Chakra +5 per second |
| Earth 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 0 (slow: 50%) •Cooldown: 18 seconds •Chakra Cost: 50 Chakra |
| Earth 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 32 +3,5 per mastery level (Ninjutsu/Earth) Defense Break •Cooldown: 15 seconds •Chakra Cost: 45 Chakra |
| Earth 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 0 Drain 50 Chakra per second from enemies •Cooldown: 20 seconds •Chakra Cost: 80 Chakra +5 per second |
| Earth 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 1 per hit +1 per mastery level (Ninjutsu/Earth) •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
Water Element Abilities
| Ability | Description |
|---|---|
| Water 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 17 +3 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 8 seconds •Chakra Cost: 20 Chakra |
| Water 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 24 +4 per mastery level (Ninjutsu/Water) Block projectiles and push enemies •Cooldown: 12 seconds •Chakra Cost: 25 Chakra |
| Water 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 22 +5 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 13 seconds •Chakra Cost: 35 Chakra |
| Water 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 5 per hit +1,5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 16 seconds •Chakra Cost: 50 Chakra |
| Water 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 5 per hit +1,5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 20 seconds •Chakra Cost: 65 Chakra |
| Water 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 25 seconds •Chakra Cost: 85 Chakra |
| Water 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 40 per water pillar +14 per mastery level (Ninjutsu/Water) •Cooldown: 30 seconds •Chakra Cost: 95 Chakra |
| Water 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 100 +16 per mastery level (Ninjutsu/Water) Defense Break •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
Rerolling Elements

To reroll elements, access the "Spin" button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clans. Use your spins wisely, as they are limited and difficult to obtain.
This guide provides a comprehensive overview of elements in Ninja Time. For further information, explore our guides on Families and Clans.





