Home News Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author : Adam Update:Mar 01,2025

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, elemental mastery is paramount to achieving your ninja potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire consistently rank as the top, most versatile elements. Ice excels at crowd control, while Fire delivers devastating ranged damage. Beginners might find Earth and Lightning easier to use, offering reliable, general damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A top-tier element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time
Fire
A high-damage element focused on ranged attacks.
Lightning Element from Ninja Time
Lightning
A powerful element emphasizing high speed and crowd control.
Wind Element from Ninja Time
Wind
A strong element for ranged attacks and evading enemies.
Earth Element from Ninja Time
Earth
A solid element providing crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An element centered around crowd control and enemy evasion.

While all elements possess strengths, Ice stands out due to its unique nature and low (5%) drop rate, contributing to superior stats. However, Lightning and Fire are excellent starting points for new players because of their damage and utility.

Detailed Elemental Abilities

This section details each element's abilities, powers, and effects:

Ice Element from Ninja Time Ice Element Abilities

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element Abilities

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 seconds of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement:
Ninjutsu: 8
Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element Abilities

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 4 per hit
+0,7 per mastery level (Ninjutsu/Lightning)
+2 second of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 3 per hit
+0,6 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(+1,5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
stun enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element Abilities

AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 5 per hit
+0,75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element Abilities

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 3 per hit
+0,5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 0
Cooldown:
15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 32
+3,5 per mastery level (Ninjutsu/Earth)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element Abilities

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Rerolling Elements

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll elements, access the "Spin" button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clans. Use your spins wisely, as they are limited and difficult to obtain.

This guide provides a comprehensive overview of elements in Ninja Time. For further information, explore our guides on Families and Clans.

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