Divinity: Original Sin 2's Top 19 Most Powerful Weapons
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or exceptional damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those acquired through diplomacy, combat, or merchant purchases. With Larian Studios' next game being a new IP, Divinity: Original Sin 2 remains a treasure trove of gameplay, particularly for players seeking the best weaponry.
- Fang of the Winter Dragon: (Act 1)

- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane the Chained Winter Dragon (southwest of Fort Joy). Choosing diplomacy forfeits this weapon.
A solid early-game option with valuable perks and the helpful Chilled effect.
- Morning's Light: (Act 1/2)

- Stats: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
- Acquisition: From Corbin Day (kill or free him). Freeing him allows for future weapon upgrades.
A strong bow for its acquisition point, offering significant damage and useful bonuses.
- Eternal Stormblade: (Act 3)

- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Murky Cave (Act 3), after defeating four guardians.
A decent Act 3 weapon, though likely surpassed by later finds.
- Lohar's Two-Handed Source Hammer: (Mid-Game)

- Stats: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
- Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
Powerful mid-game hammer ideal for brawler builds, boasting high critical hit rate.
- Hanal Lechet: (Act 2)

- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
- Acquisition: Locked chest in an overturned carriage on Reaper's Coast (Act 2).
May lack high damage, but its Frozen and Chilled effects provide excellent crowd control.
- The Illuminator: (Mid-Game)

- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" quest.
Inflicts fire and physical damage, with a significant critical damage boost and chances to inflict Necrofire and Burning.
- Dumora Lam: (Late-Game)

- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
- Acquisition: Runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
Powerful wand with poison manipulation capabilities, ideal for undead-focused builds.
- Deiseis Riveil: (Late-Game)

- Stats: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
- Acquisition: Purchased from Trader Non outside the Cathedral.
High base damage, boosted further by critical hit chance and damage, with Glitter Dust negating invisibility.
- Executor Ninyan's Axe: (Late-Game)

- Stats: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan only if killed; sparing her forfeits the weapon.
A powerful two-handed axe with high critical damage and chances to inflict status effects.
- Chamore Doran: (Late-Game)

- Stats: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
- Acquisition: Purchased from Trader Ovis in Driftwood Square.
Unique wand with a chance to put enemies to sleep, offering significant advantages to spellcasters.
- Harrowblade: (Late-Game)

- Stats: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
- Acquisition: Purchased from Quartermistress Anna in the Blackpits.
Excellent for life steal builds, providing high critical damage and chances to inflict status effects.
- Loic's Discipline: (Late-Game)

- Stats: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
Powerful wand for spellcasters, boosting intelligence and pyrokinetic abilities while summoning Cursed Fire.
- Voor D'Aravel: (Late-Game)

- Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
- Acquisition: Ornate chest in the Lizard Consulate's Garden (Arx).
Ideal tank weapon with Guardian Angel redirecting damage to the wielder and a high chance to taunt.
- The Reckoning: (Late-Game)

- Stats: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer.
High critical damage output, suitable for strength and intelligence-based builds.
- Vord Emver: (Late-Game)

- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
- Acquisition: Dropped by one of Karon's minions during the "Past Mistakes" quest.
Powerful crossbow with high damage, freezing capabilities, and life steal.
- Lucian's Divine Staff: (Late-Game)

- Stats: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
- Acquisition: Stolen from a chest in the Arx Cathedral.
Versatile staff combining healing and offensive capabilities, with significant stat boosts.
- Domoh Dumora: (Late-Game)

- Stats: Inflicts Burn, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
- Acquisition: Found under a pet basket outside Arhu's Chambers (Arx).
Exceptional dagger with high damage and chances to inflict Burning, Bleeding, and Terror.
- Swornbreaker: (Late-Game)

- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage. Skill: Swornbreaker.
- Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Unrepairable.
Extremely powerful with high damage and critical hit potential, but its unrepairable nature limits its longevity.
- Falone Scythe: (Late-Game)

- Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage. Skills: Living on the Edge, All In.
- Acquisition: Stolen from a statue in the Arx Cathedral.
The most powerful weapon in the game, boasting exceptional damage, critical hit potential, and the game-changing "Living on the Edge" ability.