Most people associate Monster Hunter with actually hunting monsters, but capturing is a crucial aspect of the game as well. In Monster Hunter Wilds, players have stumbled upon a delightful interaction that occurs when they capture a monster and linger around it.
As shared by Reddit user RDGtheGreat on the r/MonsterHunter subreddit, staying near a captured monster long enough reveals a charming behind-the-scenes moment. After capturing a Nu Udra and patiently waiting, the giant cephalopod simply gets up and wanders off. This amusing scene led to playful comments comparing it to a film set wrap-up, adding a light-hearted touch to the game.
For those curious about the in-game lore behind this phenomenon, it seems Monster Hunter Wilds adopts a catch-and-release approach. The research team, led by Alma, doesn't use giant cages, which aligns well with the game's overarching narrative and environmental ethos.
Regardless of the lore, this interaction is a fun addition to the gameplay experience. It's impressive that the developers at Capcom considered this scenario and created a specific animation for it, rather than opting for a simple fade-out. Watching the now-limb-lacking monster scurry off into the distance might look a bit silly, but it's a thoughtful detail that enriches the world of Monster Hunter Wilds and provides insight into Alma's research methods.
Patch 1.000.05.00 has recently been released for Monster Hunter Wilds, addressing quest progression blockers and fixing bugs. While performance improvements are still in the works, the game currently holds a 'mixed' rating on Steam.
To kickstart your journey in Monster Hunter Wilds, check out what the game doesn't explicitly tell you, and explore a comprehensive guide to all 14 weapon types available. We're also working on a detailed Monster Hunter Wilds walkthrough, a guide to multiplayer to help you play with friends, and instructions on how to transfer your character from the open beta.
IGN's review of Monster Hunter Wilds awarded it an 8/10, praising the game for refining the series' mechanics and delivering enjoyable combat, though noting a lack of significant challenge.