
Ghost of Yōtei encourages players to freely discover Ezo's vibrant culture and breathtaking landscapes. Keep reading to explore how Sucker Punch enhanced the game's sense of discovery and how its length compares to the previous installment.
Ghost of Yōtei Core Focus and Length
Enhancing Exploration and Combat

Following in the footsteps of Ghost of Tsushima, Ghost of Yōtei invites players to immerse themselves in the world of feudal Japan. In a recent interview with GamesRadar+, Sucker Punch directors Nate Fox and Jason Connell discussed how they’ve deepened the exploration experience in the upcoming standalone sequel.
The directors acknowledged major open-world titles like Elden Ring and The Legend of Zelda: Breath of the Wild as leading benchmarks for exploration and discovery. These games shaped Tsushima’s design philosophy, and Connell confirmed that Yōtei continues to build on that foundation.

He explained, “We developed new ways to present information while ensuring it remains accessible—players have different preferences when it comes to exploration. Some want clear guidance, while others crave more open-ended discovery."
The game also expands its combat system with new mechanics, giving players greater tactical freedom. Fox noted, “With Yōtei, we’ve introduced more layers to make combat feel improvisational and deep. We replaced the stance system with weapons—including a fifth addition—each offering more than just visual variety."

A key addition is the inclusion of firearms. Set 300 years after Tsushima, Yōtei reflects technological progress, bringing guns into the action. However, Fox emphasized that these weapons are "not overwhelmingly efficient" and won’t overshadow traditional samurai combat. “Firearms serve a specific role—they're lethal when timed right—but the fantasy remains centered on blades," he added.
Beyond combat and exploration, the game emphasizes the culture and natural beauty of Ezo. From the enigmatic wolf companion to the protagonist Atsu’s quest to hunt the Yōtei Six, the team aimed to blend scenic tranquility with lurking tension. “We thrive on that mix of natural beauty and hidden danger—it’s where the game truly shines," remarked Fox.
Similar Length to Tsushima

Although Yōtei offers more activities and richer world-building, its playtime will be comparable to Tsushima. According to HowLongToBeat, Tsushima’s main story takes about 25 hours, with an average of 50 hours for completionists. Connell emphasized that while players enjoy freedom, Sucker Punch remains committed to a strong narrative structure.
He elaborated, “What I love about the Ghost series is how it lets players shape their experience. We aim for creative freedom while preserving that cinematic samurai inspiration—never sacrificing the story’s backbone."
Ghost of Yōtei Popcorn Bucket Sells Out

In celebration of the game’s upcoming launch, Alamo Drafthouse Cinema is hosting a "Way of the Samurai" film festival, showcasing classic samurai movies that inspired the Ghost series. Featured films include Lady Snowblood, Lone Wolf and Cub: Sword of Vengeance, The Tale of Zatoichi, 13 Assassins, and Ran.
Alamomart also released an exclusive Ghost of Yōtei popcorn bucket on their website, which quickly sold out. The product was described as “a beautifully crafted bucket shaped like a traditional Japanese rice basket—the perfect keepsake for every aspiring warrior." Priced at $40, Alamomart has not confirmed whether more stock will be available.

With the release just months away, Sucker Punch is excited to share this cinematic samurai epic, immersing players in the cultural richness of Ezo. While the studio continues Atsu’s journey beyond Tsushima, they promise another unforgettable adventure.
Ghost of Yōtei launches on October 2, 2025, exclusively for PlayStation 5. For the latest news and updates, check out our article below!