Marathon will not be a free-to-play game but will instead be offered as a premium title. Dive deeper to understand Marathon's pricing strategy and the reasons behind the exclusion of proximity chat.
Marathon Development Updates
Marathon Will Not Be Free-To-Play
Marathon Director has officially confirmed that the game will not follow the free-to-play model but will instead be a premium title. During a live gameplay showcase on April 13, Bungie, the developer behind Marathon, unveiled the game's release date and showcased a new gameplay trailer. Although the exact price remains undisclosed, the developer's monetization strategy has sparked curiosity among fans.
In an episode of the Friends Per Second podcast dated April 14, Marathon Director Joe Ziegler clarified the game's stance on being free-to-play. He stated, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price."
Ziegler expressed confidence in the game’s current state of enjoyability and the team's dedication to enhancing it further. He noted, "Everyone’s got their own definition of what is the right price."
The gaming community has been actively speculating about Marathon's price range across various platforms and social media channels. In response, Bungie used a Twitter (X) post on April 13 to clarify that Marathon will not be a full-priced title but rather a premium one, with more details on pricing to be announced this summer.
Marathon Will Not Have Proximity Chat
Proximity chat, a feature that allows players to communicate based on their in-game proximity, has become increasingly popular in multiplayer games, enhancing player interaction and immersion. However, it also brings the challenge of managing in-game toxicity, as players can hear both friendly and offensive comments from others.
This issue led Bungie to decide against including proximity chat in Marathon. In a recent interview with PC Gamer, Joe Ziegler explained the decision, saying, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space."
Ziegler emphasized the team's commitment to fostering a safe gaming environment and admitted that they currently lack a viable solution to mitigate the toxicity that proximity chat can introduce. This decision impacts the game's ability to allow for direct negotiations and interactions with opposing teams, a feature typically valuable in extraction shooters like Marathon.
However, Bungie remains open to the idea of proximity chat if a solution can be found. Ziegler mentioned, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is scheduled for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. Stay tuned for the latest updates on the game by checking out our article below!