
The recent layoffs at BioWare, the studio behind the upcoming Dragon Age: The Veilguard, have sparked significant conversation within the gaming community about the state of the industry. These layoffs have brought to light the broader issue of job security in game development, prompting industry figures like Michael Daus, the publishing director of Larian Studios, to voice their concerns on social media.
Daus has been vocal about the need to value employees and place the responsibility for layoffs on decision-makers rather than the workforce. He argues that it's possible to avoid mass layoffs between or after projects, emphasizing the importance of retaining institutional knowledge for the success of future endeavors.
He critiques the common corporate justification of "trimming the fat" as a response to financial pressures, questioning the necessity of such aggressive efficiency measures. Daus points out that while this approach might be understandable if companies were consistently releasing successful titles, the reality is that layoffs represent an extreme form of cost-cutting that doesn't address the root issues.
Daus suggests that the real problem lies in the strategies developed by those at the top of the corporate hierarchy, yet it's the employees at the bottom who bear the brunt of these decisions. He humorously proposes that game companies should be managed like pirate ships, where the captain—symbolizing upper management—would be held accountable for the ship's direction and the crew's well-being.
This discussion highlights a growing sentiment within the gaming industry that there needs to be a shift in how companies manage their workforce, with a greater emphasis on sustainability and employee welfare rather than short-term financial gains.