EA Motive and SEED will unveil their groundbreaking "Texture Sets" technology at the Game Developers Conference (GDC), showcasing its application in titles like Dead Space, Iron Man, and others. This innovative approach merges related texture sets into a single resource, streamlining processing and enabling the creation of enhanced textures. EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this advanced texturing process.
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The demonstration of this new technology at GDC could offer a glimpse into the highly anticipated Iron Man game. Announced in 2022, the project has remained shrouded in secrecy, fueling speculation about its status. However, EA Motive's GDC participation confirms ongoing development, dispelling cancellation rumors. The conference runs from March 17th to 21st, 2025.
Currently, the Iron Man game is known to be a single-player RPG featuring an open world and built using Unreal Engine 5. EA Motive is expected to leverage its experience with Anthem's flight system in the development of this new title.