Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to this frustrating issue.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially online games, often involve various processes. However, Marvel Rivals PC players are encountering significantly delayed shader compilation, sometimes lasting several minutes.
Shaders are crucial programs managing aspects like color, light, and shadows in 3D environments. Incorrect shader installation can lead to various problems. While players may have followed all instructions correctly, this issue persists. Fortunately, a community-driven solution exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a workaround for excessively long shader compilation times. The steps are as follows:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note: The available options are limited to 5 GB, 10 GB, and 100 GB. Select the closest value to your VRAM.
This method has reportedly reduced shader compilation time to mere seconds and resolved "Out of VRAM memory" errors for many users.
While a permanent fix from NetEase is awaited, this solution provides a practical workaround to avoid lengthy loading times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.