Creatures Inc., the developer behind the Pokémon Trading Card Game Pocket, is actively seeking ways to enhance the trading feature following significant backlash from the player community. The trading system, which was introduced last week, has faced criticism for its restrictive nature, prompting the company to address the issue publicly on X/Twitter.
In their statement, Creatures Inc. expressed gratitude for the feedback received and acknowledged that while the trading feature was designed to prevent exploitation, some restrictions have hindered players' casual enjoyment of the game. They committed to improving the feature, though specifics on the changes and their timeline remain unclear. The company also promised to introduce required items, such as Trade Tokens, as rewards in upcoming events. However, this promise has not been fulfilled in the recent Cresselia ex Drop Event, launched on February 3, which notably lacked any Trade Tokens.
The Pokémon TCG Pocket already includes mechanics that limit pack openings and Wonder Picking, and the new trading feature adds an additional layer of restriction through the use of Trade Tokens. Players have voiced frustration over the high cost of these tokens, which requires them to delete five cards from their collection to trade just one card of the same rarity.
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Creatures Inc. justified the trading restrictions as measures to combat bot abuse and maintain a fair gaming environment. They emphasized their goal of preserving the joy of card collecting central to the Pokémon TCG Pocket experience. However, the community's feedback has made it clear that these restrictions are overly limiting, and the company is now looking into ways to adjust the system to better meet player expectations.
Despite the commitment to integrate Trade Tokens into event rewards, Creatures Inc.'s efforts have been lackluster. For instance, only 200 Trade Tokens were made available as premium rewards for Battle Pass subscribers on February 1, which is barely enough to trade a single low-rarity card. The absence of Trade Tokens in the Cresselia ex Drop Event further highlights the company's struggle to follow through on its promises.
The trading system has been criticized as a revenue-generating tactic for Pokémon TCG Pocket, which reportedly earned $200 million in its first month before trading was introduced. The inability to trade higher-rarity cards (2 Star and above) is seen as a deliberate move to encourage spending on packs for a chance at completing sets. One player reportedly spent around $1,500 just to complete the first set, underscoring the financial burden on players.
Community reactions have been overwhelmingly negative, with players describing the trading mechanic as "predatory and downright greedy," "hilariously toxic," and a "monumental failure." The ambiguity surrounding potential refunds or compensations for early trades adds to the ongoing frustration among the player base.