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In Helldivers 2, armor is categorized into light, medium, and heavy types, each affecting your mobility and defensive stats. However, the real game-changer comes from the armor's passive abilities. These perks can dramatically enhance your gameplay, making the right choice crucial for your survival and combat effectiveness.
With a variety of armor passives at your disposal, understanding which ones to prioritize for different mission scenarios is essential. Before you leap into your hellpod, take a moment to review our comprehensive tier list, designed to guide you through selecting the best armor passives for every situation in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 features 14 armor passives, each playing a pivotal role in shaping your playstyle, strategy, and combat prowess during missions. Whether it's extra padding for superior damage absorption or enhanced scouting abilities for stealthier approaches, selecting the right armor passive can be a game-changer.
In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue with no additional bonuses. Below, you'll find a detailed list of all armor passives and their effects, ensuring you're well-equipped to adapt to the diverse challenges and mission requirements you'll face. Whether you're focusing on survival or maximizing utility, the right passive is key to crafting effective loadouts and builds.
| Armor Passive | Description |
|---|---|
| Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | - 80 percent resistance to gas damage. |
| Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
| Electrical Conduit | - 95 percent resistance to lightning arc damage. |
| Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
| Extra Padding | - +50 armor rating for improved defense. |
| Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
| Inflammable | - 75 percent resistance to fire damage. |
| Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
| Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
| Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
| Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
| Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
| Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
The armor passive tier list below is based on the 1.002.003 version of Helldivers 2. It evaluates each passive based on its overall value, utility, and effectiveness across various missions and against different enemy types.
| Tier | Armor Passive | Why? |
|---|---|---|
| S Tier | Engineering Kit | Extra grenades offer versatile tactical options, from destroying bug holes to stunning high-priority enemies. |
| Med-Kit | Enhanced healing capacity significantly boosts survival, especially when paired with the Experimental Infusion booster. | |
| Siege-Ready | Increases ammo and reload speed, making it ideal for managing large enemy crowds with high-ammo weapons. | |
| A Tier | Democracy Protects | Provides a strong early-game defensive boost, allowing survival against lethal damage. |
| Extra Padding | Increases overall armor rating, offering consistent damage resistance across missions. | |
| Fortified | Particularly effective against Automatons, enhancing survival and weapon effectiveness. | |
| Servo-Assisted | Great for safely deploying stratagems and avoiding injuries from Terminid attacks. | |
| B Tier | Peak Physique | Useful for reducing weapon drag, but melee combat is generally less preferred. |
| Inflammable | Situational but valuable for fire-based builds, especially on planets with fire hazards. | |
| Scout | Useful for strategic enemy detection, though it lacks additional utility like highlighting objectives. | |
| C Tier | Acclimated | Limited utility due to the specific elemental damage types encountered in missions. |
| Advanced Filtration | Only beneficial in gas-focused builds, with minimal overall impact. | |
| Electrical Conduit | Only useful against the Illuminate and in scenarios with friendly fire concerns. | |
| Unflinching | Minimal impact on combat effectiveness, as it only slightly reduces recoil and camera shake. |