It's been a while since video games transcended mere action-packed, nerve-wracking experiences. Hideo Kojima, the mastermind behind Metal Gear Solid, introduced the themes of division and connection in Death Stranding during a pre-pandemic world. The game's highly conceptual narrative and innovative delivery-focused movement mechanics opened up new possibilities in gaming. Now, with the sequel, Death Stranding 2: On the Beach, set for release on June 26, 2025, Kojima delves deeper into the question: "Should we have connected?" Given the increasing divisions in our world, we sought to understand Kojima's stance on the game's narrative.
The development of Death Stranding 2 took place under the unprecedented conditions of the Covid-19 pandemic. This period forced Kojima to re-evaluate the concept of "connection," reconstructing it through the lens of technology, production environments, and the evolving nature of human relationships. How did these factors influence his vision for the game?
In this exclusive interview, Kojima discusses his philosophical approach to the game's production. He elaborates on what elements from the original game were left behind and what aspects have been carried forward into the sequel. Additionally, he reflects on contemporary society and its intricate relationship with his games.