This interview delves into the development of Goddess Order, an upcoming mobile action RPG from Pixel Tribe, the creators of Crusaders Quest. We spoke with Ilsun (Art Director) and Terron J. (Contents Director) to uncover the secrets behind their pixel art and world-building.
Pixel Tribe's Goddess Order: An Interview
Droid Gamers: What inspires the pixel sprites?
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Ilsun: The high-quality pixel art in Goddess Order aims for a console-level feel, emphasizing narrative. Inspiration draws from a vast well of games and stories, focusing on subtly conveying form and movement through pixel arrangement rather than direct imitation. Daily life observations also fuel creativity. Early character designs—Lisbeth, Violet, and Jan—emerged from solo work, but their development blossomed through collaborative discussions with the team, refining details and shaping the overall art style. Ongoing collaboration with writers and designers ensures character concepts align with narrative and gameplay. The process is highly iterative, with brainstorming sessions shaping character appearances and actions.
Droid Gamers: How do you approach world-building in a fantasy RPG?
Terron J.: World-building begins with the characters. Lisbeth, Violet, and Jan established the game's foundation. Each character possesses inherent traits, missions, and stories that organically shaped the world. The scenario writing felt less like work and more like a journey, fueled by the characters' strength and purpose. The focus on manual controls stems from the desire to fully experience the characters' power.
Droid Gamers: How are combat styles and animations designed?
Terron J.: Goddess Order's combat features three-character turn-based battles with link skills. Design involves defining unique roles for each character (e.g., damage dealer, support) and ensuring strategic interplay. Balancing is crucial, with adjustments made to maintain engaging combat dynamics.
Ilsun: Visual representation enhances combat characteristics. Weapon choice, appearance, and movement all contribute to character personality and visual impact. Despite being 2D pixel art, the characters move with three-dimensional fluidity. The team uses real-world weapons to study movement for authenticity.
Terron J.: Technical optimization ensures smooth gameplay on mobile devices, even on lower-spec hardware. The goal is seamless combat and cutscenes without performance issues.
Droid Gamers: What's next for Goddess Order?
Ilsun: Future updates will focus on expanding the narrative with chapter scenarios and origin stories, adding activities like quests and treasure hunts. Advanced content with refined controls will also be introduced. The team anticipates continued updates and welcomes player feedback.
