inZOI's Director Unveils Plans for Karma System and Ghostly Encounters
inZOI game director, Hyungjun Kim, recently revealed intriguing details about an upcoming Karma system that introduces a paranormal element to the game's realistic simulation. This system will determine the fate of deceased Zois, transforming them into ghosts based on their accumulated Karma points.

According to Kim, Zois who perish with sufficient Karma points transition to the afterlife. However, those with insufficient Karma remain as ghosts, bound to the mortal realm until they accumulate enough points to move on. The specific actions required to increase or decrease Karma points remain undisclosed for now.

Kim emphasized a balanced approach to the ghost mechanic, stating that its impact on core gameplay will be carefully managed. In the Early Access version, interactions with ghost Zois will be limited to specific times and situations, primarily involving unique conversations.

While inZOI prioritizes realism, Kim expressed interest in exploring more fantastical elements in the future, suggesting that the Karma system and ghost mechanic represent a foray into this direction.
A Glimpse into Karma Interactions
A sponsored video by content creator MadMorph offered a brief preview of the Karma Interaction system. This system allows Zois to perform various actions, both positive and negative, impacting their Karma score. MadMorph's video showcased a humorous example of a negative interaction—secretly farting on another Zoi's face. Positive interactions, such as disposing of trash or liking a friend's post, were mentioned but not demonstrated.

While the Early Access release (March 28, 2025 on Steam) will focus on the living Zois, the Karma Interaction system promises to significantly expand the gameplay experience in future updates.

The addition of the Karma system and ghostly encounters adds a layer of intrigue to inZOI, blending realistic simulation with paranormal elements. Players can anticipate a unique gaming experience when the Early Access version launches in less than six weeks.