The latest Path of Exile 2 build is a game-changer, introducing a plethora of updates that enhance the gameplay experience. Grinding Gear Games (GGG) has unleashed a massive update with Patch Notes 0.1.1, packed with numerous bug fixes and improvements. Let's delve into the key highlights of this significant update for PoE2.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Starting with the core gameplay and interface, the update brings several exciting modifications:
- A new League Migrations button allows players to seamlessly transfer their characters to parent leagues.
- Strongbox mechanics have been revamped, with reduced intervals between enemy waves, making mobs easier to distinguish from those on the map. A bug preventing monster spawns has been fixed, and fog dissipates once all enemies are defeated. Research Strongboxes are now more frequent.
- Runes socketed in equipment can now be replaced, enhancing build flexibility.
- Armor effectiveness has been boosted, providing better protection against damage.
- Character level no longer affects access to Expedition Vendors; instead, the rarity of equipment items depends on the shop level itself. This change does not impact existing shops.
- Minions that die too far from the character now instantly respawn nearby, improving minion management.
- The level of Uncut Gems is now visible in the item name, simplifying gear assessment.
- Equipped Charms now display the remaining number of charges, aiding in better resource management.
- Entering a map is safer, as monsters no longer spawn right at the entrance.
- Item pickup has been improved, allowing for easier collection while performing other actions like attacking or pulling levers.
Additionally, the developers have enhanced overall game performance, particularly in shadow-heavy locations, increased loading speeds, optimized boss fights and visual effects, and improved game behavior in The Ziggurat Encampment.
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Skill Changes
Several skills have been tweaked to refine gameplay:
- The Supercharged Slam skill now has a radius limit of 3 meters, balancing its area of effect.
- Scavenged Plating grants more stacks against stronger enemies, enhancing defensive capabilities.
- The Vine Arrow skill description has been clarified to indicate that the projectile hits enemies only upon landing.
- The Pain Offering skill has had its Aura tag removed, altering its interaction with other skills.
- Skills socketed in a Meta Gem can no longer gain energy, impacting build strategies.
- Lightning Bolt has been renamed to Greater Lightning Bolt, reflecting its unique source from the Choir of the Storm amulet. Its damage mechanics have also been adjusted.
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Monster Changes
Monster behavior and mechanics have been refined:
- Mobs from Essence Monoliths can no longer use their skills immediately, but their Toughness has been significantly increased.
- The hitboxes of certain bosses have been adjusted to better match their visual attack animations, improving combat fairness.
- The spawn rate of some monsters has been reduced, balancing the game's difficulty.
- Mob energy shield has been re-evaluated and adjusted to enhance map clearing enjoyment.
- Visual effects for many mobs have been improved, and their attacks have been modified. Over 40 changes have been made, collectively enhancing the overall game experience.
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Endgame Changes
The endgame has been significantly expanded and refined:
- Four new Tower Map areas are now accessible, with the Lost Towers Map receiving an update.
- The Arbiter of Ash boss fight now offers six attempts instead of one, making this challenging battle more approachable. The Falling Flame Seed skill can no longer be interrupted, and the Flaming Gale skill can no longer be blocked. The boss now focuses less on Minions and more on players.
- Map areas now feature checkpoints, ensuring players can encounter, defeat, and loot at least three Rare Monsters per map.
- Monster balance in several maps has been adjusted, with Untainted Paradise now containing twice as many monsters.
- Some areas now boast more chests than before, increasing loot opportunities.
- Bosses appear more frequently (approximately once in every four maps), but the chance of a Map Boss dropping a Waystone has been lowered.
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Other Changes
The developers have addressed numerous issues and made additional tweaks:
- Over 70 bugs related to client crashes, quest mechanics, and in-game interactions have been fixed.
- Numerous visual effects have been corrected, enhancing the game's visual appeal.
- More than 20 controller-related issues have been resolved, improving the console experience.
- Over 100 equipment items have had their stats and characteristics adjusted to ensure a more balanced and fair gameplay experience. Players should check their inventory for these changes.
- The item Original Sin now provides +17-23% Chaos Resistance instead of the previous "Chaos Resistance is Zero" property, significantly altering its utility.
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This massive update for Path of Exile 2 introduces over 300 changes, significantly enhancing the game. For a comprehensive list, you can read the full Patch Notes 0.1.1 on the official Path of Exile 2 website. We've highlighted the most significant updates here and are eagerly anticipating the next update and, of course, the eventual release of version 1.0!