
Summary
- Assassin's Creed Shadows introduces a revamped parkour system, featuring "parkour highways" and seamless ledge dismounts.
- The game includes dual protagonists: Naoe, a stealth-focused shinobi, and Yasuke, a combat-oriented samurai.
- Assassin's Creed Shadows, set in feudal Japan, is designed to appeal to fans of both stealth and RPG combat, with a release date of February 14.
Ubisoft has provided detailed insights into the significant updates to the parkour system in the upcoming Assassin's Creed Shadows, the next installment in their renowned historical action-adventure series. Initially slated for a November 2024 release, the game faced a delay and is now scheduled to launch on February 14.
Set against the backdrop of feudal Japan, Assassin's Creed Shadows introduces players to dual protagonists: Naoe, a shinobi skilled in stealth and climbing, and Yasuke, a formidable samurai adept in direct combat but unable to scale walls. This dual-protagonist approach aims to cater to fans of the series' traditional stealth gameplay as well as those who enjoy the more recent RPG combat styles seen in titles like Odyssey and Valhalla.
In a comprehensive blog post, Ubisoft's Associate Game Director Simon Lemay-Comtois outlined the key changes to the parkour system. One of the most notable changes is the shift from the ability to climb nearly any surface to a more structured approach with designated "parkour highways." These pathways are meticulously designed to enhance the flow and control of the gameplay experience. Lemay-Comtois emphasized that while most surfaces will remain climbable, players will need to find the correct approach, adding a strategic layer to navigation.
Additionally, the parkour system in Assassin's Creed Shadows introduces smoother ledge dismounts, allowing players to perform stylish flips and dives as they descend. The inclusion of a new prone position further enhances mobility, enabling players to slide and dive while sprinting, adding to the fluidity of movement.
"We had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can't," Lemay-Comtois explained. "Rest assured that most of what you'll see in Assassin's Creed Shadows is still very much climbable - especially with the grappling hook - but players will have to look for valid entry points from time to time."
Assassin's Creed Shadows is set to launch on Xbox Series X/S, PlayStation 5, and PC on February 14. As the release date nears, Ubisoft is expected to unveil more details about the game. It will be intriguing to see how Assassin's Creed Shadows fares amidst a crowded February release schedule, which includes titles like Monster Hunter Wilds, Like a Dragon: Pirate Yakuza in Hawaii, and Avowed.