The developer behind the wildly popular poker-based roguelike *Balatro*, known online as Localthunk, has openly shared his strong stance against microtransactions and in-game advertisements. In a recent post on Bluesky, he explained that the absence of these monetization tactics in *Balatro* isn't just a matter of principle—it's deeply personal.
"The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices, but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots and pans."
Localthunk elaborated further, highlighting how intrusive monetization models can negatively impact user experience. He noted that while he understands the business motivations behind such decisions, they often compromise the player’s first impression of the game by overwhelming them with non-essential content.
When asked if he was indirectly criticizing the free-to-play digital card game *Marvel Snap*, Localthunk responded with a touch of humor:
"This isn't about them, but I'm not letting them off the hook either lol. There's, like, a 95% chance that if the game is [free-to-play], then the main menu UI is more complicated than the actual game UI."
Microtransactions continue to be a polarizing topic in the gaming world, with critics arguing that many games—especially free-to-play titles—use predatory tactics to extract money from players. Regulatory bodies in countries like Norway and Belgium have gone so far as to label loot boxes as exploitative, even going so far as banning them. In the U.S., some senators have called for tighter regulation of in-app purchases following investigations by the Federal Trade Commission (FTC).
The controversy surrounding aggressive monetization strategies hit the headlines again recently when Activision quietly introduced ads into *Call of Duty: Black Ops 6* and *Warzone*. The move sparked immediate backlash from players, prompting the company to remove the ads shortly after, calling it a “feature test” published "in error."
In addition to speaking out about monetization, Localthunk also made headlines earlier for denouncing AI-generated art. His response came after a subreddit moderator falsely claimed that neither the developer nor publisher Playstack had any issues with AI art. Localthunk clarified his position firmly:
"Neither Playstack nor I condone AI 'art'. I don't use it in my game, I think it does real harm to artists of all kinds. The actions of this mod do not reflect how Playstack feels or how I feel on the topic. We have removed this moderator from the moderation team."
*Balatro* has taken the gaming community by storm with its unique blend of roguelike mechanics and poker gameplay. Players dive into a fast-paced world where crafting illegal poker hands, collecting powerful jokers, and triggering wild combos are at the heart of the experience. IGN awarded the game a glowing 9/10, praising it as “a deck-building poker roguelike of endlessly satisfying proportions,” and noting that *Balatro* is “the sort of fun that threatens to derail whole weekend plans.”