A Reddit user unearthed a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. The problem? Low FPS (frames per second) directly impacts several heroes' movement speed and damage output! Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win experience, but instead of paying the developers, players are forced to upgrade their PC hardware.
This is clearly a significant bug, not an intended game mechanic. However, a swift fix isn't likely. The root cause involves the Delta Time parameter – a crucial element in game design that ensures consistent gameplay regardless of frame rate. Resolving this issue requires significant time and effort due to Delta Time's fundamental role.
The following Marvel Rivals heroes are currently known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage. Other heroes may also be impacted. Until a patch is released, the best strategy is to optimize your FPS, even if it means compromising graphical settings.