Home News Facing Hunger: A Roguelike Extraction RPG for Multiplayers

Facing Hunger: A Roguelike Extraction RPG for Multiplayers

Author : Victoria Update:Oct 26,2025

Extraction shooters have become commonplace, but Hunger aims to break the mold. Developed by Good Fun Corporation, this ambitious Unreal Engine 5-powered title blends first-person action-RPG elements with an extraction gameplay loop – though the team is careful to note they're not creating just another extraction shooter clone.

Hunger - First Screenshots

Hunger Renaissance Gothic visualsHunger gameplay screenshotView 6 ImagesHunger environmental detailHunger weapon showcaseHunger zombie combatHunger character customization

Hunger immediately distinguishes itself through two key aspects: its distinctive "Renaissance Gothic" art direction and its technical visual prowess. The game beautifully blends primitive firearms with brutal melee weapons against backdrops of decaying towns and opulent castles. From foliage rendering to lighting effects, it showcases Unreal Engine 5's capabilities remarkably well.

The gameplay promises to balance the accessibility of ARC Raiders with the depth of Escape From Tarkov. Players begin in the Outer Ramparts – a social hub where third-person perspective is available – before venturing into first-person combat scenarios. Early Access will launch with three distinct 1 km² maps, each featuring underground dungeons and six weather variations.

The progression system offers substantial depth, featuring:

  • 50-60 hours of initial content before unlocking the Cauldron area
  • Six professions (three gathering, three crafting) with dual specialization
  • A Mastery Tree with Physiology, Survival, Martial, and Cunning paths
  • 33 distinct weapons with special ammunition types

Lore discovery plays a central role, with extractable Missives and Maps that reveal the game's narrative when pieced together. The development team emphasizes that solo and duo players won't be disadvantaged – these approaches may actually offer faster progression paths than group play.

Hunger key art

Designed as a premium $30 title without battle passes, Hunger focuses on meaningful progression rather than live-service grind. Sessions typically last 30-35 minutes, ensuring satisfying gameplay bursts. The team – seasoned developers behind Hell Let Loose – appears poised to deliver something truly distinctive in the extraction genre.

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