
Matthew Karch, head of Saber Interactive, recently shared his perspective on the future of the gaming industry, predicting the decline of the high-budget AAA model. Karch, whose company developed Warhammer 40,000 Space Marine 2, stated: “I think the era of $200, $300, $400 million AAA games is coming to an end. I don't think it's necessary. And I don't think it's appropriate...I think if anything has contributed to job losses more than anything else, it's a budget of a few hundred million dollars for games.”
Game developers are increasingly dismissing the relevance of the "AAA" label. Once signifying high budgets, superior quality, and low risk, it's now seen as representing a profit-driven approach that compromises quality and innovation.
Revolution Studios co-founder, Charles Cecil, called the term "silly and meaningless," arguing that massive publisher investments have negatively impacted the industry. He highlighted the shift as a detrimental change, citing Ubisoft's Skull and Bones (marketed as a "AAAA" title) as a prime example of this trend. The term, according to Cecil, is a relic of a period of negative transformation.