
Obsidian Entertainment's Avowed: A Development Story of Two Lost Years and a Reimagined Vision
In a recent Bloomberg interview, Avowed's second game director, Carrie Patel, revealed the tumultuous journey behind the game's creation, including the discarding of two years of initial development. Obsidian's original concept envisioned Avowed as a blend of Destiny and Skyrim, integrating cooperative open-world exploration with multiplayer components.
The 2020 teaser trailer, while generating considerable fan anticipation, belied the game's actual state of incompletion. A decision was made to completely overhaul the project, resulting in the trailer now representing a discarded prototype vastly different from the final release.
With the project restarted, Patel took the helm, redefining Avowed's direction. The Skyrim and Destiny influences were jettisoned, along with the open-world design and multiplayer features. Obsidian returned to its established zone-based structure, focusing on a captivating single-player narrative deeply rooted in the Pillars of Eternity universe.
This mid-development reboot presented monumental obstacles, comparable to filmmaking without a script. Teams navigated uncertainty and intense pressure as the leadership solidified a unified vision. Despite these significant challenges, Avowed ultimately launched after an additional four years of development.