As the release date of Monster Hunter Wilds on February 28 draws closer, Capcom has announced efforts to potentially lower the recommended GPU requirements for the game. This news was confirmed through the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the development of a standalone PC benchmarking tool to help players assess their system's compatibility.
Currently, Capcom suggests an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT as the minimum GPU requirements to achieve 30 FPS at 1080p. This setup requires an internal resolution of 720p and uses upscaling technologies like DLSS or FSR at the "lowest" graphics setting.
For those aiming for a smoother experience, the recommended settings target 1080p at 60 FPS, utilizing upscaling and Frame Generation technologies. The suggested GPUs for this performance level include the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, whereas the RTX 2070 Super and RX 6700 XT depend on FSR 3, which faced issues with ghosting artifacts during the previous Monster Hunter Wilds beta.
However, using Frame Generation to achieve 60 FPS might not be optimal, as Digital Foundry suggests a 40 FPS baseline for third-person games. Running a game below 60 FPS with upscaling can lead to increased latency, potentially making the gameplay feel less responsive.
During the open beta test, players with lower-end hardware, even those with mid-range cards like the RTX 3060, encountered difficulties. A common issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed on the RE Engine, which was first used in Resident Evil 7 in 2017. The engine has powered other successful titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, typically delivering smooth performance across various platforms. However, its use in larger open-world games with numerous NPCs and enemies, such as Dragon's Dogma 2, has led to performance challenges on both consoles and PC. This raises concerns for Monster Hunter Wilds, especially with an open beta scheduled for early February and a full launch later in the month. Capcom's initiative to reduce GPU requirements could be crucial for ensuring a successful PC launch.