A leaked internal Sony video reveals ongoing experiments with AI-powered PlayStation characters. The Verge reported on this video, allegedly from PlayStation Studios' advanced technology group, showcasing Aloy from the *Horizon* games as an AI character. The video's removal from YouTube following a copyright claim from Muso (a company listing Sony Interactive Entertainment as a client) suggests its authenticity. IGN has reached out to Sony for comment.
The video, as described by The Verge, features Sony Interactive Entertainment's director of software engineering, Sharwin Raghoebardajal, conversing with an AI-powered Aloy. This interaction utilizes OpenAI's Whisper for speech-to-text, GPT-4 and Llama 3 for dialogue and decision-making, Sony's Emotional Voice Synthesis (EVS) for speech, and Sony's Mockingbird technology for facial animation.
The AI Aloy's voice differs from voice actress Ashly Burch's portrayal, instead using a robotic text-to-speech style. Her facial animations are described as stiff and lifeless. During the conversation, Aloy reveals her status as a clone of Dr. Elizabeth Sobeck and discusses her feelings about this revelation. The demo seamlessly transitions into the *Horizon Forbidden West* game world, allowing Raghoebardajal to continue the conversation within the game environment.
The demo, a prototype developed with Guerrilla Games, aims to demonstrate the potential of this technology. While showcasing Sony's investment in AI-powered characters, the company hasn't confirmed plans for public implementation, and its feasibility within current PS5 games remains unclear.
This development is unsurprising, given the widespread adoption of AI technology across the video game industry. Microsoft's AI, Muse, designed for game design ideation, is one example. However, generative AI faces criticism due to ethical concerns, rights issues, and its inconsistent ability to produce enjoyable content. Keywords Studios' failed experiment with an entirely AI-generated game highlights these challenges.
Despite this, major players like EA (which considers AI "the very core" of its business) and Capcom (experimenting with generative AI for environmental design) are actively pursuing AI integration. Asad Qizilbash, head of PlayStation Productions and head of product at PlayStation Studios, emphasized the importance of AI-driven personalization for Gen Z and Gen Alpha gamers, citing the potential for more engaging NPC interactions.
Activision's recent admission of generative AI use in *Call of Duty: Black Ops 6* assets, amidst criticism over an AI-generated loading screen, further underscores the industry's evolving relationship with this technology.
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