Home News NetEase Founder Reportedly Almost Canceled Marvel Rivals Because it Didn't Use Original IP

NetEase Founder Reportedly Almost Canceled Marvel Rivals Because it Didn't Use Original IP

Author : Lily Update:Feb 26,2025

NetEase's Marvel Rivals: A Near-Miss Cancellation and the Shifting Sands of NetEase's Strategy

NetEase's Marvel Rivals has undeniably been a triumph, attracting ten million players within three days of its launch and generating millions in revenue for the developer. However, a recent Bloomberg report reveals that NetEase CEO and founder William Ding nearly canceled the game due to reservations about using licensed IP.

This report sheds light on NetEase's current strategic shift: Ding is actively reducing staff, closing studios, and scaling back overseas investments. The aim, according to the report, is to create a leaner, more focused portfolio to counter recent growth stagnation and better compete with industry giants Tencent and MiHoYo.

This streamlining almost resulted in the cancellation of Marvel Rivals. Sources indicate Ding's reluctance to pay licensing fees for Marvel characters led him to push for original character designs. This near-cancellation reportedly cost NetEase millions, yet the game proceeded to launch and achieve significant success.

The restructuring continues. The recent layoff of the Marvel Rivals Seattle team, attributed to "organizational reasons" by NetEase, underscores this trend. Furthermore, Ding has halted investments in overseas projects over the past year, reversing previous significant investments in studios like Bungie, Devolver Digital, and Blizzard Entertainment. The report suggests Ding prioritizes projects projected to generate hundreds of millions annually, although a NetEase spokesperson denied the existence of "arbitrary blanket numbers" for evaluating game viability.

Internal challenges are also highlighted in the Bloomberg report, focusing on Ding's leadership style. Sources describe Ding's volatile decision-making, frequent changes of direction, pressure on staff for extended work hours, and the recent appointment of numerous recent graduates to senior leadership positions. The frequency of project cancellations is reportedly so high that NetEase may not release any new games in China next year.

NetEase's retreat from game investments occurs amidst broader industry uncertainty, particularly in Western markets. The past few years have witnessed widespread layoffs, cancellations, and studio closures, alongside numerous high-profile game failures despite substantial company investment. The success of Marvel Rivals, despite its near-cancellation, stands as a testament to both the game's inherent appeal and the risks inherent in NetEase's evolving strategic direction.

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