When Bethesda unveiled Oblivion Remastered earlier this week, it felt like a dream. The 2006 journey to Tamriel, once known for its quirky potato-faced characters and blurred low-resolution grasslands, has now been transformed into the most visually stunning Elder Scrolls game to date. After years of HD remasters that often left much to be desired—like the Mass Effect Legendary Edition and Dark Souls Remastered, which barely diverged from their Xbox 360 origins—seeing the Imperial City in Unreal Engine 5 with ray tracing was a revelation. Not only does it look phenomenal, but the game has also received substantial enhancements to combat, RPG systems, and a host of other features. Given these extensive changes, I initially questioned whether Bethesda and Virtuos had misnamed it; surely this was an Oblivion Remake, not just a remaster?
I wasn't the only one with that thought. Many fans and even Bruce Nesmith, the senior game designer of the original Oblivion, suggested that "remaster" might not do justice to the overhaul. However, after diving into several hours of gameplay, it became clear that while Oblivion Remastered boasts visuals akin to a remake, it retains the core gameplay of a remaster.
The reason Oblivion looks like a remake is straightforward: Virtuos has meticulously redesigned every single asset from scratch. Everything you see on screen—from trees and swords to crumbling castles—is brand new, meeting modern graphical standards. The game now boasts beautifully textured environments, stunning lighting, and a new physics system that enhances realism in every arrow and weapon strike. While the NPCs remain familiar, each model has been recreated, aiming not just to meet but exceed current expectations. Had I seen this before the remaster rumors, I might have mistaken it for The Elder Scrolls 6.
Yet, it's not solely about visuals. Combat has been significantly improved, making wielding a longsword feel more engaging and less like battling with a balloon. The third-person camera now includes a functional reticule, and every menu—from the quest journal to dialogue and minigames—has been refreshed. The original leveling system, often criticized, has been replaced with a more intuitive hybrid inspired by both Oblivion and Skyrim. Moreover, players can now sprint, adding a much-needed dynamic to movement. With such extensive visual and gameplay enhancements, one might argue it leans towards a remake.
The debate over whether it's a remake or a remaster stems from the lack of clear industry standards. For instance, Rockstar's "Definitive Edition" remasters of the Grand Theft Auto trilogy still retain their PlayStation 2-era feel, while the Crash Bandicoot N. Sane Trilogy, despite being labeled a remaster, features entirely new graphics that feel contemporary. Remakes vary widely too, from Bluepoint's faithful reconstructions of Shadow of the Colossus and Demon's Souls to Resident Evil 2, which reimagines the gameplay while maintaining the original structure. Then there's Final Fantasy 7 Remake and Rebirth, which overhaul nearly everything from the original.
Traditionally, a game rebuilt from scratch in a modern engine was considered a remake, whereas remasters were more modest upgrades within the original framework. However, this distinction is becoming outdated. A more current definition might describe a remaster as a graphical overhaul that retains the original game's design with some quality-of-life improvements, while a remake fundamentally redesigns the game. By this standard, Oblivion Remastered fits its title perfectly. It may look new thanks to Unreal Engine 5 and ray tracing, but it's built on the original's core mechanics, which are unmistakably from a different era.
The hallmarks of the original Oblivion are still evident. Loading screens lurk behind nearly every door, the persuasion minigame remains perplexing despite its updated interface, and the city designs feel like simplified stage sets. NPCs move with the same awkward grace, and combat, even with its improvements, can feel detached. The game retains its original bugs and glitches, preserving the quirky charm of the 2006 release.
Comparing Oblivion Remastered to newer titles like Obsidian’s Avowed highlights its age. Avowed offers modern combat and exploration systems that make Oblivion's mechanics feel outdated. Yet, Oblivion Remastered still holds its own in 2025 with its enchanting world and ambitious features like dynamic goblin wars and engaging quests. While some of its systems and level designs feel dated, the game's sense of freedom and discovery remains refreshing. However, a remake would have modernized these elements, whereas Oblivion Remastered is about reliving the past.
AnswerSee ResultsVideo games often borrow terminology from other media. In film, remakes are new productions with new casts, crews, and scripts, while remasters enhance existing films to match modern visual standards. The 4K restorations of classics like Jaws and The Godfather look spectacular but remain products of their time. Similarly, Oblivion Remastered pushes the visual quality to its limits, recreating the game's "exterior" in a new engine, but its core remains a product of the 2000s. Alex Murphy, executive producer at Virtuos, likened the game engine to the brain and Unreal 5 to the body, emphasizing that the original logic and gameplay drive the experience.
Oblivion Remastered lives up to its name and should set the standard for remasters by other AAA studios. It's not a cynical re-release but a lovingly crafted project that looks like a remake yet plays like a remaster, honoring the original while enhancing it for modern audiences.