Former Sony Interactive Entertainment Worldwide Studios CEO, Shawn Layden, believes Sony cannot afford to release a completely digital, disc-less PlayStation 6. While acknowledging Xbox's success with this strategy, Layden highlights Sony's significantly larger global market share. Eliminating physical games would alienate a substantial portion of their player base.
Layden points out that Xbox's digital-first approach thrives primarily in English-speaking countries, unlike Sony's widespread global dominance. He questions Sony's ability to ensure reliable internet access for all players, citing potential issues for users in rural areas with limited connectivity. He also mentions specific demographics reliant on physical media, such as athletes traveling and military personnel on bases with limited internet. While acknowledging Sony's likely market research into this transition, Layden emphasizes the substantial risk of alienating a large segment of their customer base.
The debate surrounding disc-less consoles has intensified since the PlayStation 4 generation, fueled by Xbox's digital-only console releases. Both PlayStation and Xbox offer digital-only versions of their current consoles, but Sony has yet to fully commit to a disc-less model. This is partly due to the availability of add-on disc drives for even their high-end digital consoles. However, the rising popularity of subscription services like Xbox Game Pass and PlayStation Plus's Games Catalog, coupled with declining physical media sales, raises questions about the future of disc-based games.
The trend towards digital distribution is further evidenced by publishers releasing games requiring online installation, even those sold on physical discs. Examples include Ubisoft's Assassin's Creed Shadows and EA's Star Wars Jedi: Survivor, both requiring internet connectivity for installation. This effectively renders the physical disc a mere installer for downloadable content, diminishing the traditional role of the physical medium.
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