Sony Interactive Entertainment (SIE) CEO Hermen Hulst and *Astro Bot* game director Nicolas Doucet recently discussed the rising importance of *Astro Bot* to PlayStation's strategy on the PlayStation Podcast. Their conversation revealed a significant shift towards a more family-friendly, all-ages approach to game development.
Astro Bot: A Key to PlayStation's Family-Friendly Future

For Nicolas Doucet of Team Asobi, the goal for *Astro Bot* was always ambitious: to create a PlayStation flagship title appealing to all ages. From the outset, the team envisioned *Astro* as a character capable of standing alongside PlayStation's established franchises. Doucet emphasized the importance of reaching "as many people as possible," including children experiencing their first video game. The core objective, he explained, was to "put a smile on people's faces—to make them laugh."

Doucet described *Astro Bot* as a "back-to-basics" experience, prioritizing gameplay over complex narratives. The focus was on calibrating the player's experience from start to finish, ensuring a relaxing and enjoyable time. Creating a game that elicits laughter, not just smiles, was paramount.

CEO Hulst echoed this sentiment, highlighting the importance of PlayStation Studios developing games across various genres, with a strong emphasis on the family market. He praised Team Asobi for creating a highly accessible game that rivals the best platformers, appealing to players of all ages and skill levels.

Hulst declared *Astro Bot* "very, very important to PlayStation," citing its pre-installation on millions of PlayStation 5 consoles as a significant launchpad. He viewed it not only as a successful game but also as a celebration of PlayStation's innovation and legacy in single-player gaming.
Sony's Need for More Original IPs

The discussion also touched upon Sony's broader strategy. Hulst noted the increasing diversity of PlayStation's game portfolio and its expanding community. He emphasized the significance of game launches across various genres, particularly within the family market.

Recent statements from Sony's CEO Kenichiro Yoshida and CFO Hiroki Totoki revealed a recognized need for more original intellectual property (IP). They acknowledged a deficiency in fostering IP from its inception, highlighting a strategic shift to address this gap. Financial analyst Atul Goyal framed this focus as a natural step in Sony's evolution into a fully integrated media company, emphasizing the critical role of IP in this expansion.

This strategic shift is occurring against the backdrop of the recent shutdown of *Concord*, Sony's first-person hero shooter, which faced negative reviews and poor sales. While the future of *Concord* remains uncertain, the focus on developing more original IP and expanding into the family-friendly market represents a significant change in Sony's approach to game development.