
Sony's ambitious games-as-a-service strategy falters, leading to widespread player disappointment. The company's 2022 announcement of twelve planned services by 2025 has dramatically backfired, with nine projects recently scrapped.
Jim Ryan, then president of Sony Interactive Entertainment, spearheaded this initiative, aiming to adapt to evolving market trends. However, the shift sparked concern among gamers, who worried about a potential neglect of single-player titles. While Sony initially reassured fans of its commitment to single-player games, the recent cancellations tell a different story.
Nine of the twelve anticipated projects have been canceled, leaving only a few, including the successful Helldivers 2, to see the light of day. High-profile casualties include The Last of Us: Factions, Spider-Man: The Great Web, and a God of War title in development at Bluepoint Games. Other canceled projects included titles from Bend Studio, Insomniac Games, Firesprite, London Studio, Bungie, and Deviation Games.
Sony's Canceled Games:
- Concord (failed to meet expectations)
- God of War (Bluepoint Games)
- Bend Studio's Multiplayer Game
- The Last of Us: Factions
- Spider-Man: The Great Web (Insomniac Games)
- Twisted Metal (Firesprite)
- Unannounced Fantasy Game (London Studio)
- Payback (Bungie)
- Deviation Games' Networking Project
The cancellations primarily impact Sony's foray into the games-as-a-service market. Player backlash is significant, with many criticizing Sony for prioritizing trends over its core strengths and established franchises. Projects from Bend Studio and Bluepoint Games, among others, face considerable delays.