There's no doubt that Verdansk has injected fresh energy into Call of Duty: Warzone, and it couldn't have arrived at a more opportune moment. Previously, the internet had labeled Activision's now five-year-old battle royale as "cooked," but the nostalgia-driven return of Verdansk has flipped the script. Now, the online community is declaring Warzone "back." Even though Activision metaphorically nuked Verdansk in the past, it seems to be of little consequence. Players who drifted away, reminiscing about Warzone as their lockdown entertainment, are flocking back to the map that started it all. Meanwhile, those who remained loyal to the game through its highs and lows over the past five years are proclaiming that Warzone is more enjoyable now than at any point since its explosive debut in 2020.
This return to a more straightforward gameplay experience was a calculated move by the developers at Raven and Beenox. Pete Actipis, the game director at Raven, and Etienne Pouliot, the creative director at Beenox, spearheaded the multi-studio effort to revive Warzone. In an extensive interview with IGN, the duo delves into the strategies behind this resurgence, the triumph of Verdansk's Casual mode, and whether they contemplated restricting operator skins to mil-sim to recreate the authentic 2020 vibe. They also address the pivotal question: is Verdansk here to stay?
Continue reading to uncover their insights and plans.