Daniel Vavra, the creator of the Kingdom Come trilogy and a key figure at Warhorse Studio, has openly criticized Unreal Engine, attributing its limitations to the production challenges faced by The Witcher 4. Vavra argues that Unreal Engine struggles with the demands of a detailed and open world, stating, "Unreal works well here if you want to make a game with desert and rocks, but the engine couldn't handle trees for a long time." He further asserts that Unreal's Nanite technology falls short in rendering vegetation effectively.
According to Vavra, who reportedly spoke with a CD Projekt employee, the studio has been struggling with scenes that were previously manageable on the RED Engine. This shift to Unreal Engine has reportedly led to significant production issues for The Witcher 4. Vavra questions CD Projekt's decision to abandon their proprietary RED Engine, which he believes is well-suited for open-world games, in favor of Unreal Engine.
While acknowledging that Unreal Engine can produce stunning visuals, Vavra points out its high system requirements, noting that it demands computers that cost several thousand euros—far beyond the reach of most gamers.
Turning to his own project, the first Kingdom Come: Deliverance captivated fans with its medieval Bohemian setting, and interest remains high. The much-anticipated sequel, Kingdom Come: Deliverance 2, set to release on February 4, promises to continue Indřich's adventures with improved graphics, an enhanced combat system, and a plot deeply rooted in historical events.
In this article, we've gathered all the latest information about the upcoming release, including system requirements and estimated playthrough duration. We'll also guide you on how to download Kingdom Come: Deliverance 2 as soon as it's available, ensuring you're among the first to immerse yourself in its medieval world.