Home News Sukeban Games' .45 Parabellum Bloodhound Draws Inspiration From VA-11 Hall-A, The Silver Case

Sukeban Games' .45 Parabellum Bloodhound Draws Inspiration From VA-11 Hall-A, The Silver Case

Author : Nicholas Update:Jan 11,2025

This extensive interview with Christopher Ortiz, creator of the beloved indie game VA-11 Hall-A, delves deep into his career, inspirations, and the upcoming title, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of managing a growing fanbase. He also shares insights into the development process, team dynamics, and the influences behind both VA-11 Hall-A and .45 PARABELLUM BLOODHOUND.

The conversation covers a wide range of topics, including:

  • The evolution of Sukeban Games: From a two-person team to a larger studio, Ortiz discusses the growth and challenges of managing a small team.
  • The impact of VA-11 Hall-A: Ortiz reflects on the game's unexpected success, the creation of its memorable characters, and the extensive merchandise. The abandoned iPad port is also addressed.
  • Collaboration with key team members: Ortiz shares anecdotes about working with MerengeDoll (artist) and Garoad (composer) on VA-11 Hall-A.
  • Inspirations and influences: The interview explores the artistic and musical inspirations behind VA-11 Hall-A, highlighting the impact of artists like Gustavo Cerati and the influence of games such as The Silver Case.
  • .45 PARABELLUM BLOODHOUND development: Ortiz details the creative process behind .45 PARABELLUM BLOODHOUND, its visual style, gameplay mechanics, and the team's approach to development. He discusses the game's inspirations, including the cities of Milan and Buenos Aires.
  • Fan interaction: Ortiz discusses the positive fan response to the announcement of .45 PARABELLUM BLOODHOUND and shares anecdotes about fan art and interactions.
  • Future plans: Ortiz discusses the future of Sukeban Games, including potential console ports for .45 PARABELLUM BLOODHOUND and the possibility of future projects.

The interview concludes with a discussion of Ortiz's personal life, his current gaming habits, and his thoughts on the current state of indie games. He expresses his love for the indie community while also voicing concerns about over-reliance on familiar concepts. The conversation also touches on his favorite games, coffee preferences, and his admiration for Suda51 and The Silver Case.

Throughout the interview, Ortiz offers candid reflections on his creative process, the challenges of game development, and the importance of maintaining a strong team dynamic. The interview is peppered with insightful observations on the gaming industry and the unique challenges faced by indie developers. The inclusion of images throughout enhances the overall reading experience.

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