The developers at MercurySteam, alumni of Rebel Act Studios, bring a rich heritage to their new project, Blades of Fire. Their previous work on the cult classic Severance: Blade of Darkness, released in 2001, is particularly noteworthy. This game was celebrated for its groundbreaking combat system that allowed players to sever enemies' limbs, infusing the gameplay with a level of brutality and realism that set it apart. Severance has been a significant source of inspiration for MercurySteam, influencing their new endeavor.
In crafting Blades of Fire, the team at MercurySteam also looked to modern action-adventure titles for inspiration. They drew from the cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio. Their goal was to merge fast-paced action with RPG elements, aiming to deliver an engaging and immersive gaming experience that resonates with today's players.
A standout feature in Blades of Fire is its unique weapon crafting system. Players will have the opportunity to forge their own blades, customizing attributes like length, weight, durability, and balance. This system empowers players to tailor their weapons to suit their individual combat styles, adding a layer of personalization to the gameplay.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a quest that pits him against a cunning queen with the power to turn metal into stone. Throughout his journey, Aran will confront 50 different types of enemies, each demanding a unique tactical approach, further enhancing the game's depth and replayability.
Blades of Fire is set to launch on May 22, 2025, and will be available on PC (via the Epic Games Store), Xbox Series, and PS5, promising a thrilling experience for fans of action-adventure and RPG genres.