Summary
- Starfield's lack of graphic violence was an intentional choice due to technical issues and to maintain the game's tone.
- Dennis Mejillones, a character artist at Bethesda for Starfield and Fallout 4, explained that the decision was made to fit Starfield's more serious and realistic sci-fi atmosphere.
Starfield, Bethesda's latest sci-fi RPG, was initially planned to feature much more graphic violence, but the final product took a different approach. Known for their first-person shooters with elements of gore, Bethesda chose to dial back the violence in Starfield. This decision was not taken lightly and was influenced by both technical challenges and the desire to preserve the game's distinct tone.
Despite the toned-down violence, Starfield remains a game centered around gunplay and melee combat. Many players have praised the improvements in combat mechanics over its predecessor, Fallout 4, highlighting the care put into designing the shooting and melee systems. However, the game was originally intended to include even more intense violence, such as decapitations and other kill animations.
In a recent interview with the Kiwi Talkz podcast on YouTube, Dennis Mejillones, a character artist who worked on both Starfield and Fallout 4, shed light on the reasons behind this decision. Mejillones revealed that the vast array of suits and helmets in Starfield posed significant technical challenges for animating such violent actions realistically. Given the game's persistent technical issues even after several major updates, avoiding these additional complexities seemed prudent.
Starfield Cut Decapitations for Technical and Tonal Reasons
Beyond technical limitations, the decision to limit graphic violence was also driven by a desire to maintain Starfield's tone. Mejillones noted that the humor and gore characteristic of the Fallout series would feel out of place in Starfield's more serious and realistic sci-fi setting. While the game does occasionally nod to Bethesda's more lighthearted and violent titles — such as the recent addition of Doom-inspired content — it aims for a more grounded experience overall. Over-the-top violence could have disrupted the immersion and felt jarring in this context.
Some fans have expressed a desire for greater realism in Starfield, particularly in areas like the game's nightclubs, which they find less convincing compared to other gritty sci-fi games like Cyberpunk 2077 and Mass Effect. Adding more graphic violence might have exacerbated these concerns, making the game feel even less authentic. Ultimately, Bethesda's choice to tone down the gore aligns with the game's intended atmosphere and may have been the right move to maintain the game's immersive quality, even if it deviates from the studio's traditional approach to violence in their shooters.