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"Oblivion Remastered Release: Dev Admits World-Scale Leveling Mistake"

Author : Zachary Update:May 15,2025

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The original developer of The Elder Scrolls IV: Oblivion has candidly admitted that the inclusion of the world-scale leveling system was a mistake. Dive into this article to discover more about his reflections on the game's changes and its remarkable success since its initial launch.

The Elder Scrolls IV: Oblivion Remastered Changes Applauded by Former Dev

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

A former developer of Oblivion has openly criticized the decision to keep the world-scale leveling system in the remastered version. During an insightful interview with VideoGamer, Bruce Nesmith, the original designer of Oblivion, shared his thoughts on the game’s controversial leveling mechanics.

Nesmith, who has contributed to the design of quests and systems in games like Fallout 3, Skyrim, and Starfield, praised the adjustments made to the leveling system in Oblivion Remastered. He noted that these tweaks made the game more accessible and enjoyable for modern audiences.

In the original game, players had to level up their major skills several times before resting to increase their attributes. Oblivion Remastered adopted a system similar to Skyrim, where players earn XP across all skill lines. Nesmith commended Bethesda for this bold move, describing it as a "brave" decision.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

However, he expressed reservations about the retention of the world-scale leveling feature. This system, which adjusts enemy levels in line with the player's progress, left players feeling that their advancement was inconsequential. Nesmith stated, "I think the world leveling with you was a mistake and that’s proven out by the fact it did not happen the same way in Skyrim." Since the game's initial release in 2006, fans have voiced their dissatisfaction with this feature, leading to the creation of numerous mods to counteract it. With the remastered version retaining this mechanic, the community has once again stepped up to address the issue through modding.

Oblivion Remastered is More Than Just a Remaster

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The announcement of Oblivion being remastered caught many by surprise, especially given the extensive efforts put into revitalizing this classic Elder Scrolls game. Nesmith, expecting only minor texture updates akin to those in Skyrim: Special Edition, was astounded by the depth of the remaster.

In another interview with VideoGamer, he expressed his admiration for the team's dedication, stating, "[It’s] a staggering amount of remastering. It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice."

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda spared no expense in this project, completely rebuilding Tamriel with Unreal Engine 5. This allowed them to overcome the limitations of the original, resulting in a high-quality product that has been widely praised by the gaming community. Here at Game8, we awarded Oblivion Remastered a stellar 90 out of 100, celebrating its heartfelt homage to Cyrodiil, meticulously reimagined with contemporary technology. For a deeper dive into our review, check out our detailed article below!

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