In the context of the game produced by shizuka, the transformation of people into demons is a central theme explored through the narrative. The game, set in a closed women's dormitory rumored to harbor "demons," follows the story of a protection bureau staff member tasked with safeguarding a "demon." The player engages in conversations with two girls, who appear to be dormitory students, to determine which of them is the "demon."
The process of becoming a demon in this game is not explicitly detailed in terms of mechanics or transformation rituals. Instead, it is inferred through the storyline and interactions. The game suggests that the "demon" is hidden among the students, and the player must use clues from conversations to uncover the truth. This implies that becoming a demon might be a metaphorical or symbolic transformation rather than a literal one.
The game's narrative focuses on the mystery and the psychological aspects of the characters, hinting that the transformation into a demon could be related to personal experiences, secrets, or hidden aspects of one's personality. The player's journey is to unravel these layers through dialogue and decision-making, leading to the revelation of the "demon."
In summary, within the game's universe, people become demons through a process that is more about uncovering hidden truths and psychological states rather than a physical transformation. The exact method remains a mystery to be solved by the player as they navigate the game's short adventure.